Create a physics based button #4

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opened 2024-09-02 22:08:58 +02:00 by RobotZap10000 · 2 comments
RobotZap10000 commented 2024-09-02 22:08:58 +02:00 (Migrated from codeberg.org)

The button should be able to be pushed inwards by colliding with the players hand, and return to its original position when released.

The button should be able to be pushed inwards by colliding with the players hand, and return to its original position when released.
RobotZap10000 commented 2024-09-08 23:21:33 +02:00 (Migrated from codeberg.org)

The DoFBody code is for a much older Godot version. I got the demo to run, but it hardly works. I'm considering rewriting the entire thing to make it work properly. Here's where it gets hard.

The DoFBody code is for a much older Godot version. I got the demo to run, but it hardly works. I'm considering rewriting the entire thing to make it work properly. Here's where it gets hard.
RobotZap10000 commented 2024-09-22 11:57:26 +02:00 (Migrated from codeberg.org)

I do not have the time to rewrite the entire library, so I will instead just animate the button being pressed in when you grip your hand on it.

I do not have the time to rewrite the entire library, so I will instead just animate the button being pressed in when you grip your hand on it.
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charlie/AUTOTANK#4
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