Create a physics based button #4
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charlie/AUTOTANK#4
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The button should be able to be pushed inwards by colliding with the players hand, and return to its original position when released.
The DoFBody code is for a much older Godot version. I got the demo to run, but it hardly works. I'm considering rewriting the entire thing to make it work properly. Here's where it gets hard.
I do not have the time to rewrite the entire library, so I will instead just animate the button being pressed in when you grip your hand on it.