Design at least 3 puzzles for the game #19

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opened 2025-01-25 15:25:07 +01:00 by RobotZap10000 · 14 comments
RobotZap10000 commented 2025-01-25 15:25:07 +01:00 (Migrated from codeberg.org)

The game must contain some puzzles as challenges. To progress through the game, you must force open some doors in one way or another. They must be implemented in both the fancy and plain versions of the UI. This issue will focus on gathering ideas and deciding on which to use.

The game must contain some puzzles as challenges. To progress through the game, you must force open some doors in one way or another. They must be implemented in both the fancy and plain versions of the UI. This issue will focus on gathering ideas and deciding on which to use.
RobotZap10000 commented 2025-01-25 15:28:08 +01:00 (Migrated from codeberg.org)

Half Life: Alyx has got to be one of the best VR games ever for many reasons, one of them being the puzzles. They are all very unique and rather challenging while still being fun. We won't be plagiarizing them, but there are many lessons to be learned. https://youtu.be/WYbhEynI9uE

Half Life: Alyx has got to be one of the best VR games ever for many reasons, one of them being the puzzles. They are all very unique and rather challenging while still being fun. We won't be plagiarizing them, but there are many lessons to be learned. https://youtu.be/WYbhEynI9uE
RobotZap10000 commented 2025-01-25 17:12:33 +01:00 (Migrated from codeberg.org)

https://youtu.be/ZSXLlWV3VXo?t=240

This I can see very easily implemented.

https://youtu.be/ZSXLlWV3VXo?t=240 This I can see very easily implemented.
RobotZap10000 commented 2025-01-25 17:18:26 +01:00 (Migrated from codeberg.org)

https://youtu.be/LT3AII4THb0

I only struggle to think of how we can do this with the fancy UI.

https://youtu.be/LT3AII4THb0 I only struggle to think of how we can do this with the fancy UI.
RobotZap10000 commented 2025-01-25 17:21:05 +01:00 (Migrated from codeberg.org)

https://youtu.be/1ddgfQTvWIw

I imagine collapsing the door by blowing it up with a remote weapons system like this one.

https://youtu.be/1ddgfQTvWIw I imagine collapsing the door by blowing it up with a remote weapons system like this one.
RobotZap10000 commented 2025-01-25 17:23:34 +01:00 (Migrated from codeberg.org)

https://youtu.be/peFGKDAIvzA

I couldn't find a higher quality source, but physics puzzles are also fun.

https://youtu.be/peFGKDAIvzA I couldn't find a higher quality source, but physics puzzles are also fun.
RobotZap10000 commented 2025-01-25 17:28:24 +01:00 (Migrated from codeberg.org)

https://youtu.be/LzU80W9xxi4?t=773

The I Expect You To Die series is quite literally a VR puzzle game, so we can probably look for great ideas through the whole thing. The point I want to make here is that it is possible to make pushing only a few buttons very fun, if executed correctly.

https://youtu.be/LzU80W9xxi4?t=773 The I Expect You To Die series is quite literally a VR puzzle game, so we can probably look for great ideas through the whole thing. The point I want to make here is that it is possible to make pushing only a few buttons very fun, if executed correctly.
RobotZap10000 commented 2025-01-25 17:34:15 +01:00 (Migrated from codeberg.org)

https://youtu.be/blsFvICrEek

Robocop: Rogue City is a very fun game that does do justice to the movies, but my computer could barely play it due to the graphical requirements. The upgrade menu itself is a puzzle, and I think that there could be something to use here.

https://youtu.be/blsFvICrEek Robocop: Rogue City is a very fun game that does do justice to the movies, but my computer could barely play it due to the graphical requirements. The upgrade menu itself is a puzzle, and I think that there could be something to use here.
RobotZap10000 commented 2025-01-25 17:37:26 +01:00 (Migrated from codeberg.org)

https://youtu.be/z4Ni_TJeZfo

Sniper Elite's many puzzles and opportunities usually involve shooting something that you normally wouldn't do. We could have a puzzle use the gun arm as well.

https://youtu.be/z4Ni_TJeZfo Sniper Elite's many puzzles and opportunities usually involve shooting something that you normally wouldn't do. We could have a puzzle use the gun arm as well.
Squid8411 commented 2025-01-25 20:05:52 +01:00 (Migrated from codeberg.org)

After watching the videos above, here are some of my favorite ones that also seem to be most viable to finish within our time limit and scope of our project:

https://www.youtube.com/watch?v=blsFvICrEek (RoboCop)
https://www.youtube.com/watch?v=LzU80W9xxi4&t=773s (I Expect You To Die)
https://www.youtube.com/watch?v=LT3AII4THb0 (Deep Rock Galactic)

What's important to consider here is that the combinations of certain aspects and features can create intuitive and original puzzles. Furthermore, this doesn't exclude puzzles like physics-based ones. It simply seems like a lot more troubleshooting would be required to perfect this type of puzzle, making sure that it would work consistently without any bugs.

After watching the videos above, here are some of my favorite ones that also seem to be most viable to finish within our time limit and scope of our project: https://www.youtube.com/watch?v=blsFvICrEek (RoboCop) https://www.youtube.com/watch?v=LzU80W9xxi4&t=773s (I Expect You To Die) https://www.youtube.com/watch?v=LT3AII4THb0 (Deep Rock Galactic) What's important to consider here is that the combinations of certain aspects and features can create intuitive and original puzzles. Furthermore, this doesn't exclude puzzles like physics-based ones. It simply seems like a lot more troubleshooting would be required to perfect this type of puzzle, making sure that it would work consistently without any bugs.
RobotZap10000 commented 2025-01-27 10:38:17 +01:00 (Migrated from codeberg.org)

I have an idea for our last puzzle. The door won't be able to be hacked or hot wired like the others, so the only remaining option is brute force. The player will use a remote weapons system to maneuver a drone around obstacles. The player can try again if they fail. When they succeed, the door blows open, revealing the semi-collapsed hallway behind it.

I have an idea for our last puzzle. The door won't be able to be hacked or hot wired like the others, so the only remaining option is brute force. The player will use a remote weapons system to maneuver a drone around obstacles. The player can try again if they fail. When they succeed, the door blows open, revealing the semi-collapsed hallway behind it.
RobotZap10000 commented 2025-01-27 10:40:38 +01:00 (Migrated from codeberg.org)

In the sketch, you can see the remote weapons system, consisting of a big red button, a lever and a display. The drone must be navigated with the lever, avoiding the yellow obstacles shown on the display. If the player fails, they can press the button to try again.

In the sketch, you can see the remote weapons system, consisting of a big red button, a lever and a display. The drone must be navigated with the lever, avoiding the yellow obstacles shown on the display. If the player fails, they can press the button to try again.
RobotZap10000 commented 2025-01-27 11:33:54 +01:00 (Migrated from codeberg.org)

For the second puzzle, the player will hot-wire the door. They will rotate enough wire connectors in the right ways to forcefully engage the door's motor. To see if their solution is correct, they will pull on a breaker switch, as seen in the bottom left of the screen. If so, then the door opens, otherwise they can try again.

For the second puzzle, the player will hot-wire the door. They will rotate enough wire connectors in the right ways to forcefully engage the door's motor. To see if their solution is correct, they will pull on a breaker switch, as seen in the bottom left of the screen. If so, then the door opens, otherwise they can try again.
RobotZap10000 commented 2025-01-27 11:41:49 +01:00 (Migrated from codeberg.org)

And finally, for the first puzzle. The player will crack a password with a wordle-like game. They will rotate 5 wheels with letters on them. If the letter is correct, it will turn green. If not, it will remain gray. The door opens when all 5 letters are correct.

And finally, for the first puzzle. The player will crack a password with a wordle-like game. They will rotate 5 wheels with letters on them. If the letter is correct, it will turn green. If not, it will remain gray. The door opens when all 5 letters are correct.
RobotZap10000 commented 2025-01-27 19:10:16 +01:00 (Migrated from codeberg.org)

These three puzzles can be implemented in our fancy UI as well as the plain UI. They're all feasible to make and are all unique.

These three puzzles can be implemented in our fancy UI as well as the plain UI. They're all feasible to make and are all unique.
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charlie/AUTOTANK#19
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